How much of Fabric comes along
Of the top 300 Fabric mods on Modrinth, 147 (49%) also have a NeoForge release for 26.3. 34 have a 26.3 release on Fabric but none on NeoForge. The rest are not on 26.3 on either loader yet, so they would block you on Fabric too.
What you no longer need
- Fabric API: NeoForge is the loader's API itself; NeoForge builds of your mods depend on it instead.
- Mod Menu: NeoForge has a built-in Mods screen on the title screen.
- Fabric Language Kotlin: mods written in Kotlin use Kotlin for Forge ↗, which supports NeoForge.
Popular mods that stay on Fabric
These have a 26.3 release on Fabric but not on NeoForge. Check whether your pack uses them:
| Mod | Downloads | Alternative |
|---|---|---|
| Continuity | 78M | None listed |
| Text Placeholder API | 72M | None listed |
| Essential Mod | 47M | None listed |
| Krypton | 44M | None listed |
| Language Reload | 43M | None listed |
| Presence Footsteps | 41M | None listed |
| Debugify | 38M | None listed |
| MaLiLib | 38M | None listed |
| More Chat History | 29M | None listed |
| Falling Leaves | 28M | None listed |
| Litematica | 27M | None listed |
| Better Mount HUD | 25M | None listed |
| Capes | 25M | None listed |
| Your Options Shall Be Respected (YOSBR) | 24M | None listed |
| FastQuit | 24M | None listed |
Running Fabric mods on NeoForge
Sinytra Connector loads many Fabric mods on NeoForge, together with Forgified Fabric API. It is a compatibility layer, so test each mod you rely on. For 26.3 its status is: not updated yet.
Your worlds
Back up the instance and open a copy of the world first. Blocks and items from a mod survive the switch only if its NeoForge build is loaded and uses the same IDs, which the same mod usually does. Anything that came from a Fabric-only mod you left behind will be missing.
Check your own pack
The analyzer with NeoForge preselected marks every mod in your Fabric pack: ready on NeoForge, NeoForge build available, Fabric only, or not on 26.3 at all.